![]() Once you change the FOV you will need to press Insert to overwrite the current keyframe The FOV can be set back to the default value with the letter O key. The field of view of the camera can be adjusted with the 7 and 9 keys on the numerical keypad. The 'keys.dat' file is created every time the game is run, and needs to be deleted only once. You must delete the 'keys.dat' file or the FOV keys will not work. Save the 'descr_shortcuts.txt' and delete the file named 'keys.dat' in the Rome directory. To enable field of view, open your '\data\text\descr_shortcuts.txt' and remove any semi-colons from lines containing the word FOV. It can be toggled back to a normal keyframe by pressing E again.įield of view is not enabled by default. The selected keyframe will turn black to indicate the change. You can set a keyframe to ease into and out of its position by pressing E. You will note that the red line joining the selected keyframe and the next has disappeared.īy default keyframes will come to a sudden halt when they stop, which isn't very cinematic. To do this, select the last keyframe in the shot, and press the End key. You can split your camera path up and cut from shot to shot. You might not want to have one long, continual camera track. Backspace will move the time indicator to the first keyframe and Q to the last keyframe. To view the path of the camera without the battle playing, press Space to toggle play/pause. To reposition a keyframe, overwrite it with Insert. Keyframes can be moved up and down the timeline by pressing. The selected keyframe will turn yellow, and the camera will move to the position of the selected keyframe. You can navigate between keyframes with the keys. To edit a keyframe you must select it first. The path of the camera is visible in the battlefield as a green curve, with the keyframes displayed as red ticks on the curve. Also, there is a red line linking the two keyframes which means that the camera will blend between the two keyframes. You will notice that the first keyframe has turned red, indicating it is no longer selected. Continue the battle with Enter and insert another keyframe with Insert. You will see a vertical yellow line appear on the timeline. To insert a keyframe in the current position of the camera, press the Insert key. ![]() The time indicator can be moved without advancing the battle with the + and - keys. The timeline is only visible while the battle is paused. As the battle progresses the time indicator will move across the timeline. Each minute is shown with a small blue vertical line, while the current position in time is shown with a larger blue line. Inserting Keyframes and Navigating the TimelineĪlong the bottom of the screen there is a blue line which represents the length of the battle, or timeline. You cannot rewind the battle - only restart the battle with the R key. You can navigate around the battlefield while the battle is paused or while it is playing. To play your battle press Enter and to pause the battle press Spacebar. Press Insert to create the second keyframe Move the camera to the position you want your shot to end Press Enter to continue playing the battle Press Insert to create the first keyframe Move the camera to the position you want your first shot to begin Move the camera to a position where you can get a good view of the battlefield Quickstart Guide – To make a simple camera move If these keys don't work, try pressing your Num Lock key You must use the numerical keypad keys for navigating the battlefield as the WSAD keys will conflict with Movie Editor keys. Select your battle replay and click the 'Load Battle Replay' button. Load your replay file by selecting the main menu option 'Load Game', then 'Load Battle Replay'. ![]() You must have a space between each command line option. Create a shortcut to your Rome_TW.exe, go to the shortcuts properties and add '-movie_cam' to the end of the target (without the quotes) To enable the Movie Editor you must run the game with the command line option '-movie_cam'. It is not possible to save replays of campaign battles or scripted historical battles – only only custom, quick, unscripted historical, multiplayer and multiplayer historical battles. You need at least one replay file to begin editing a movie. These battles are saved as *.rpy files in your '\replays' folder in the Rome directory. Firstly, play a battle! When you end your battle, you get the option to save your replay.
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